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LIST OF INTERVIEWS

Tuesday, September 26, 2017

ERICK SOSA INTERVIEW ABOUT PROTOTYPEZ

Erick Sosa is regarded by many as one of the most gifted sculptors of our days. He dared to pursue the dream of having his own company, PrototypeZ Studio. Let’s learn about this venture.



1 – Hello, Erick, when I interviewed you around a year ago, you were battling to turn PrototypeZ Studio into reality. Now it is. What changed in your life?
Erick Sosa: Well mainly, I have less stress as I don't have to deal with many clients anymore.

2 – Is PrototypeZ Studio a customs venture or are the products it offers licensed?
 ES: All products are 100% licensed.

3 – I saw you launched a Street Fighter Ryu. In several formats if I’m not mistaken. What were the formats/variants, their prices and are there anymore available for purchase?
ES: There’s a few left but stock is low. We mainly work in 1/6th and 1/4th scales.



4 – What’s coming next if you can say? And when will it be released?
 Akuma has been released and we will let people decide between Chun Li and Ken…

5 – Do you have any wild dream regarding PrototypeZ Studio? Like an authorial series of figures? If any, in which category (horror, fantasy, heroes etc.) it would be focused?
ES: Yes, my hope is to begin creating an original series of PVC heroes and monsters…

6 – Any other wild dream regarding PrototypeZ Studio? Besides become Sideshow rich? Lol.
ES: Nah, no desire to grow that big at all… just the desire to do my own creations and to be able to grow from that.

7 – This is a short question with a big answer I guess: could you name and describe every process from PrototypeZ Studio from conceptual design to delivering of the figure to the buyer? I’m very curious to know every step a given piece comes across until reaching the final buyer.
ES: We start with a 2D sketch, then we get that approved by Capcom and we move on to the 3D modeling, once that is approved we print and mold cast and paint. Then we submit photographs and then once approved we send the prototypes to our factory in China in order to begin production.

8 – Of this whole process what do you like the most and what do you dislike the most?
ES: I dislike leaving my family behind to go to China, as much as I love China. However it is a great time to be able to do quality control and make sure people get the best product we can give them.

9 – Can PrototypeZ Studio products be bought in stores? How to acquire a PrototypeZ piece?
ES: You can but via retailers like big bad toy store, or our website www.prototypezstudios.com



10 – Besides PrototypeZ Studio you still work in other places/projects? Could you name it?
ES: I only work for Kotobukiya and Banpresto but not many projects as my focus is Prototypez and Semic-Protoypez…. more on that soon. All I can say is we got a Marvel license and we are doing quite a bit of product for it.

11 – It worth both financially and let’s say psychologically to create your own enterprise?
ES: Absolutely!

12 – What are the big differences of being the boss?
ES: More responsibility but also more benefits such as being able to create what I want instead of being told how to go about it.

13 – What do you like the most about PrototypeZ Studio?
ES: The freedom it comes with being able to dictate what gets done and how.

14 – What needs improvement in PrototypeZ Studio in your opinion?
ES: A lot, we are working on a new system for our consumer service, preparing a new quality control team, and working on a new product not just Polystone statues.




16 – Which franchise you really wanted to bring to PrototypeZ Studio?
ES: Honestly after Street Fighter I may just focus on King of Fighters but still working out a deal with SNK for that. The truth is my focus is original product and toys.

17 – Is there any character you sculpted so much you got tired of it?
ES: Not tired but yeah I would say the minions from Despicable me…. Ugh

18 – Is hand sculpting a dying art in the industry since digital sculpting seems to be an easier, faster sculpting tool?
ES: It is, all companies are working with digital tech, I hardly no anyone doing traditional sculpt besides Neca maybe, and they are also using 3D assets.

19 – Do you still do hand sculpting? In which circumstances?
ES: Once or twice a year I do my own monsters and sell them in japan as resin kits  at Winter Wonderfestival.

20 – Why do you think prices are increasing so fast in the industry? Do you believe there’s a practical reason (or reasons) besides pure greed? How much of it is just greed?
ES: There’s many variables, but greed is usually part of what drives any industry…. A lot of it is greed. A lot of it is…yeah greed too… lol

Right in the face of big companies! 



21 – What are the variables taken into account to determine the price of a piece?
ES: License cost, production cost, territory limitations….

22 – Did your previous experiences on the market help you developing PrototypeZ Studio? If so, in which manner?
ES: In every aspect, I wouldn’t have been able to start the company without the knowledge I gained from rubbing shoulders with people that know so much about the industry.

23 – Define PrototypeZ Studio with one word. Or phrase if a word is too short of an answer.
 ES: “Freedom to create “

Thank you Erick, wish you the best in your life and work. I hope this interview bring some light about your company and about the market as whole.

ES: Thank you, sir!


That's all folks. Hope you enjoyed it!

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